Hi there,
All I can say is that the last three weeks have been holiday for me...NOT!
I've just freakin' packed up my entire life into a multitude of differing boxes and shifted across the county. So while others in my LGC were planning their Xmas/Boxing day model and paint masterpieces, I was planning how to store and move all my hundreds of bits and pieces, Meh!
I've been off work since 17th Dec 08, but didn't get a single chance to touch a model (besides putting it in a box) since then 'til now 4th Jan 09.
I couldn't believe the amount of GW stuff that I have, and yet it's still not enough to field a decent sized army on the table...sad really since that kind of killed it for me an GW. I still love the figures and some of their new stuff is fantastic, but for me it'll be to paint them not field them.
Today, like one hour ago, I finally unpacked my travelling modelling essentials box back into my re-instate painting-desk. Now I feel like I'm finally unpacked, and maybe tomorrow I'll get back to some of the stuff that's on the table.
I'm really busy with a small Cygnar force that I'm basing around Capt Victoria Haley, 2nd Army Coastal defense. Early in the background fluff, actually right at the beginning of Warmachine. I bought 500 pnts of Cygnar from a young chap, Aaron, at my LGC. It included the Battle Box, a Hunter, Grenadier & Capt. Finn. As part of my Xmas presents I got my PP Parts order with all sorts of Cygnar bits and my Alternative Haley figurine, my Warcaster. I'm going to use the Epic Haley figure's left arm(thnx Tim) to change up the sculpt a bit, and flip her lance around so that it's pointing upward. I want to add Deneghra's helmet to the base since I'm placing my force around the time that Haley fights Deneghra for the first time and actually smashed her helmet from her head. In the ensuing events I find it hard to believe that she retreived her damaged helmet before taking flight.
As part of the same force I'm busy with a conversion of the Khadoran Master Mekanik, giving him a scratch-built rivet gun, strapped to his back. I intend on rounding out some of his armour and adding a Craye type slouch hat to him. I have a Gobber assistant for him (thnx Tim) and I may use the Khadoran assistant aswell, but it could take a lot of converting to get him to fit in with the Cygnar force.
I still have the Battle Box 'jacks to construct and paint, so I have 4 light jack chassis to play with, since they all have the Talon chassis they can be easily swapped out. The differing shoulder plates makes for interesting changes to otherwise staticly posed jacks. I've found that I can bend them and twist them at the waist by quite a bit before it shows in the 'pistons'. If you're wondering, because I would be...the fourth is a Talon that I'm painting for Dirty meg to marshall when aiding Cygnar. I have a Sentinel's shield for him and will be swapping the Lancer's right arm with the Talon, to change up the poses yet again. I already have a Talon in my Merc force so I want a slightly different one.
I'll be keeping this running so see you soon,
G
What the Hell I'm talking about
Sunday, 4 January 2009
Saturday, 18 October 2008
Summer's End
Well I'm finally back here.
Been terribly busy with the Ludicrus '08 Event and the Suffolk Open Warmachine Tournament, the painting contest et al.
My Diorama 'The Challenge' placed first netting me a limited edition Ludi shirt and Bragging rights. The club didn't place many entries, and we definately didn't walk away with the majority this year. No fear, the level of painting is slowly improving, with me pushing all the way and next year should be walk-over.
The Birthday Bash was fantastic with many events happening. An Apocalypse battle (12000pnts) on the Imperial side alone, Two Titans and so many troop and armour divisions that I lost count. 'It's all gone Starship Troopers' was played again this year, with one squad of Imperial stormtroopers standing off against the 'Bug' horde, played by the ever-scary Tyranid Hive Bethesda.
Many thanks to all who put in so much in the final weeks...too many names to mention in fact. (I'm so freekin' lazy man!)
I hope to improve the Blog soon and put more of my completed stuff in the albums.
See ya soon
G
Been terribly busy with the Ludicrus '08 Event and the Suffolk Open Warmachine Tournament, the painting contest et al.
My Diorama 'The Challenge' placed first netting me a limited edition Ludi shirt and Bragging rights. The club didn't place many entries, and we definately didn't walk away with the majority this year. No fear, the level of painting is slowly improving, with me pushing all the way and next year should be walk-over.
The Birthday Bash was fantastic with many events happening. An Apocalypse battle (12000pnts) on the Imperial side alone, Two Titans and so many troop and armour divisions that I lost count. 'It's all gone Starship Troopers' was played again this year, with one squad of Imperial stormtroopers standing off against the 'Bug' horde, played by the ever-scary Tyranid Hive Bethesda.
Many thanks to all who put in so much in the final weeks...too many names to mention in fact. (I'm so freekin' lazy man!)
I hope to improve the Blog soon and put more of my completed stuff in the albums.
See ya soon
G
Monday, 30 June 2008
Hello Summer !
Hi again,
I've been offline for quite some time, but finally I'm back again.
I'm getting ready for the Ludicrus Painting Competition, at the Ludicrus 08 event in September in Ipswich.
They have four Catagories:
Single figure
Large Figure
Pocket Diorama
Patriotism
I'm going for the Diorama for sure, and hoping to enter either the single figure or Patriotism cat. We'll have to see.

I've posted a new painting post on the Forum, about my Steelheads WM unit.
A bit of converting and a unique colour scheme.
I'll post again soon.
G
Sunday, 13 April 2008
Finally I get back to posting...
Sorry for the long delay, Blogger's been a bit iffy lately, couldn't get into my own blog for nearly three months, just kept jamming up on me...maybe I need a new machine?!
I haven't been as active as I should be, as I recently moved and had to find all the stuff again...but we're up and running again! Bury WarGamers is just gaining strength, almost becoming a business (as Capt. Stevo accidently put it on Saturday). Our first Vet's evening was a total success, with 11 Veterans and Symon (Runik Games, Ipswich) showing up for the league games (Warmachine). Fish and chips and (snicker) Saveloys being enjoyed by all.
The new Tour (Bloodstone Borderlands) sees us facing off with much more intricate scenario rules and much more to get your head around than simple 'Caster kills. With the League using all of the points systems this Tour we have much more to consider when in combat.
As a result all the games-500pnts mostly- went on for over two hours, with opponents fighting in much more protracted battles on more complex Primary victory conditions. Very few actually met the criteria to gain Primary victory and some games (including my own-against Mark) not finishing with a concrete result in the 6th round.
Victory points were added up and LP were calculated. So Symon's gonna have his spreadsheet filling up quickly with all sorts of outcomes. The PP guys have stepped up the pace and this will obviously have a trickle-down effect to the players, forcing more strategic moves and better troop/unit choices from the players.
So, head-sore and frag'd we left after 10pm, pretty much all smiles, whether we won or lost.
A Great gaming evening, and no screaming, fighting, crying, argueing, teaching, organising, pulling-out-of-hair...Wonderful. Lets keep it up guys, it was Fab!
I haven't been as active as I should be, as I recently moved and had to find all the stuff again...but we're up and running again! Bury WarGamers is just gaining strength, almost becoming a business (as Capt. Stevo accidently put it on Saturday). Our first Vet's evening was a total success, with 11 Veterans and Symon (Runik Games, Ipswich) showing up for the league games (Warmachine). Fish and chips and (snicker) Saveloys being enjoyed by all.
The new Tour (Bloodstone Borderlands) sees us facing off with much more intricate scenario rules and much more to get your head around than simple 'Caster kills. With the League using all of the points systems this Tour we have much more to consider when in combat.
As a result all the games-500pnts mostly- went on for over two hours, with opponents fighting in much more protracted battles on more complex Primary victory conditions. Very few actually met the criteria to gain Primary victory and some games (including my own-against Mark) not finishing with a concrete result in the 6th round.
Victory points were added up and LP were calculated. So Symon's gonna have his spreadsheet filling up quickly with all sorts of outcomes. The PP guys have stepped up the pace and this will obviously have a trickle-down effect to the players, forcing more strategic moves and better troop/unit choices from the players.
So, head-sore and frag'd we left after 10pm, pretty much all smiles, whether we won or lost.
A Great gaming evening, and no screaming, fighting, crying, argueing, teaching, organising, pulling-out-of-hair...Wonderful. Lets keep it up guys, it was Fab!
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